An adventure journal shows a barred stone gate on one page and an open gate with footprints on the other.
Conceptual illustration of a closed path and a path that continues.

What did the two AI Dungeon sessions show?

In one early AI Dungeon session, choosing to stay in a dungeon led to starvation and a game-over message. In another session, a death line sounded final, but the players continued the same encounter. The first record shows a game-over message; it does not show whether another action would have been accepted.

Can a character be hurt or die while play continues?

The distinction gets sharper when a scene repeats. In a detective adventure, even getting hit by a bus led back to waking and sleeping, and the player eventually restarted. SanctuaryRPG offers a useful contrast: after a missile hit, the player was wounded and could still choose to heal. That injury changed the next decision without leaving the player to guess whether the encounter had ended.

What should you do when the ending is unclear?

When a text adventure gives you an ambiguous ending, try a harmless action that would make sense only if your character were still in the scene. If the game takes the turn, you have learned more about whether play can continue than the death line alone could tell you.