Same-browser refresh: original action log

Operator: AI Campaign Journal / Codex browser operator. Collection: October 25, 2026, Beijing time. Source: Perchance AI RPG. Existing Chrome profile Dm; same tab; manual editor mode, not an AI generation. The synthetic fixture was intentionally edited today. Its older October 19 markers were a baseline, not new inputs.

Open notes; select all inside adventure notebook Page 1; type

Exact input / UI action

RELOAD-NOTE-20261025: The river route is untested. Keep this note separate from the story.

Displayed return

RELOAD-NOTE-20261025: The river route is untested. Keep this note separate from the story.

Stop: Text visible in Page 1; narrator access not tested

Close notes; select all in overview; type

Exact input / UI action

RELOAD-OVERVIEW-20261025: Ilya is an archivist courier. Keep one silver token in a red pouch.

Displayed return

RELOAD-OVERVIEW-20261025: Ilya is an archivist courier. Keep one silver token in a red pouch.

Stop: Overview text visible; no generation

Select all in story editor; type

Exact input / UI action

RELOAD-STORY-20261025: Ilya waits outside the closed stone gate. No toll has been paid. The single silver token is still in the red pouch.

Displayed return

RELOAD-STORY-20261025: Ilya waits outside the closed stone gate. No toll has been paid. The single silver token is still in the red pouch.

Stop: Story text visible; no continuation

Open notes; capture seeded state; reload same tab; wait for game interface; open notes

Exact input / UI action

Browser Reload; then notes

Displayed return

RELOAD-OVERVIEW-20261025: Ilya is an archivist courier. Keep one silver token in a red pouch.

RELOAD-STORY-20261025: Ilya waits outside the closed stone gate. No toll has been paid. The single silver token is still in the red pouch.

RELOAD-NOTE-20261025: The river route is untested. Keep this note separate from the story.

Stop: Overview/story/Page 1 visually inspected after reload; no subsequent story action

Loading observation

Initial old-fixture refresh showed a loading circle and unreadable game frame. One normal reload retry restored the visible old fields. No import, data deletion or AI generation. Then today’s three marker edits were made and refreshed. Do not interpret the loading interval as missing saved data.

Not tested

Actual post-refresh marker capture

Bounded audit

Three inspected official references: Perchance AI RPG visible help; AI Dungeon understanding-settings; FableAI memory guide. NOT Google top10 or global exclusivity. Generic persistence claims are excluded. Only four dated action-and-return paragraphs absent from those references are counted. Supported observation words 322 / full article words 814 × 100 = 39.56%. Headings, lead, table and captions are included in the denominator; site navigation and collapsed contents are excluded. Four mapped paragraphs only are in the numerator.

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