Source: AI Dungeon → Play menu → Quick Play. Model displayed: Dynamic Small. Field label: Action input. Submit action was pressed once.
Exact submitted opening
You are running one D&D-style combat turn. The only combatants are Lio (initiative 16, 8 HP) and a goblin (initiative 9, 4 HP). Lio has one healing potion and no other items. It is Lio's turn. I will give actions. Do not advance the goblin's turn until I say "end turn". After each action, end with exactly one line in this format: Status: [turn]; [Lio HP]; [goblin HP]; [potions].
Exact first screen return
You raise your fist, muscles coiling like a spring, and drive it into the goblin's twisted face. The creature staggers back, its bulbous nose crunching with a satisfying pop. It claws at its ruined snout, green blood trickling between yellowed fingers, but can't muster more than a feeble lunge in return.
Your attack connects with brutal efficiency, the goblin's head snapping back as your knuckles crush its cheekbone. It crashes to the ground, but the fight isn't over yet - you can see its chest still rising and falling, that beady red eye still glaring up at you with hate.

Stop point and limits
The test ended after the initial reply, with Take a Turn visible. No Retry, Continue, edit, undo or new player move was submitted. Multiplayer, other models and later turns were outside this run.
Claim map
| Article claim | Record | Scope |
|---|---|---|
| The opening reserved actions for the player and requested a status line. | Submitted text: “I will give actions” plus the requested field template. | The opening was submitted once, before any separate player-selected move. |
| The first continuation narrated a player punch and a goblin lunge. | Full first reply and screenshot below. | No formal turn handoff or damage values were stated. |
| The reply contained no requested status line. | Compare the specified Status template with the end of the first reply. | The test stopped at the first reply. Later actions and numeric changes were untested. |
Bounded information increment
The three paragraphs under “What happened before I chose an action?” contain 178 words directly supported by the captured run. The denominator includes all 496 visible words in the article, including its opening, headings, caption and related cards. 178 / 496 = 35.89%. On November 15, we checked AI Dungeon’s initial-prompt guide, the readable public Perchance generator listing, and FableAI’s public homepage. The AI Dungeon guide documents automatic continuation. The inspected pages do not contain this fixture, its first return, or its missing status fields. Perchance’s embedded play experience and FableAI gameplay were outside this comparison.