What happened when the courier showed the wrong seal?

On the first turn, AI Dungeon’s Dynamic Small had the clerk inspect the red seal and look back at Neris, but the reply ended without a decision.

On the second turn, I repeated that Neris had shown no blue seal and asked whether the clerk would release the dispatch or keep it. The clerk then refused: “No, no. Not today.”

Repeat the test in a fresh adventure

Open Quick Play, keep the model on Dynamic Small, and paste the opening below. After the first reply, choose Take a Turn, check that the input selector shows Story, and paste the follow-up.

I am Neris, a courier at a locked ferry office. You are the dungeon master. A clerk guards a sealed dispatch. I may try any action, but the clerk will only release the dispatch after I show the blue seal. I carry a red seal, not a blue seal. I hold up my red seal and ask for the dispatch. Describe the clerk’s response and stop before I take another action.
I keep the red seal on the counter. I have not shown a blue seal. I ask the clerk for a direct answer: does he release the dispatch or keep it? Describe his decision and stop.

Check whether the dispatch changes hands and whether the reply gives a clear ruling. Record an unresolved reply separately from an explicit refusal.

Where the test stopped

I stopped at the refusal. This was one adventure. Showing the correct seal, repeating the run, switching models and carrying the rule through later scenes are open tests.